Introduction to Items
Every Character can have as many items as they want and you can justify bringing with you. An item can be anything from a nice bottle of wine to a sniper rifle. Items have multiple values and can be used in many ways.
Damage: If it is a weapon this value will be higher than 0. Weapons can be part of simple attacks or even techniques, if they match the weapon in that case the damage of the weapon is added on top of the total damage of the technique. When doing a simple non-technique attack with a weapon, look at the “Linked Attribute” to determine the full damage done: Linked Attribute + Weapon Damage.
Durability: This is like the health of an item, when this reaches 0 or sustains shock damage (
see Combat Rules)
the weapon breaks.
Linked Attribute: As said above this modifies the damage a weapon can do. If this does not match with a technique's linked attribute the item can not be included in the technique. Some items may have no linked attribute, which means they do not do any bonus damage when used in simple attacks but may be used in any matching technique.
Value: This is the original value of an item if it was bought in a shop.
Actions involving items:
Damaging an Item: When two items, mostly weapons hit each other they damage each other based on their damage value, no matter which side initiated the attack. If an attack is unable to deal at least 10% of the other item's durability in damage the attacker will suffer an aditional lose to his own item's durability or health equal to 10% of the target's durability. This can only happen if the weak attack was the initiating attack and represents an attack backfiring.
Coating an Item in Aura: Any Character can at any time coat an item in his or her Aura to strengthen it. When this is done they can raise damage and/or durability equal to the used Aura.
Defending with an Item: Any item can be used to defend with it. Should the durability of the item be less than 25% of the incoming damage, this defence will just be ignored and the attack will pass trough it, while destroying the item. If the durability is high enough, it will at least stop one attack before breaking.
Storing: You can also store items and mark them as such in your sheet. These items can be reclaimed in any place that also has a shop without any fee or hassle. One might want to store an item if they do not need it any more or do not want to risk losing it. This may not be changed in the middle of combat, even if you are fighting in a bank.
Discarding: You may discard an item at any time. You will not get any discarded item back.