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| Subject: Small Addition to the Rules for Items and Character Tue Sep 29, 2015 8:44 am | |
| First of here we go with a list of how durable most materials are around you, so you can figure out what you can and can not break: - Quote :
- Most things in the world are breakable with enough force, remember to break something you either need to bring its durability to 0 by relentlessly hitting it, or by doing shock damage, which means dealing half of the durability in one hit.
Here a small overview of the average durability of materials:
- Glass & Ice: 10
- Wooden Furniture: 20
- Wood: 40
- Stone: 100
- Concrete: 200
- Security Glass: 200
- Metals: 300
- Iron: 600
- Steel: 900
- Fancy Material: 1,000-2,000
- Diamond: 5,000
- Absolute Legendary Maximum: 10,000
But keep in mind that, if an attack is unable to deal at least 10% of the other item's durability in damage the attacker will suffer an aditional lose to his own item's durability or health equal to 10% of the target's durability. This can be found in the item rules under “Surrounding” from now on. Also thanks to the help of Northland, who wrote most of this, we now have a description of each attribute rank and how awesome your character is. I hope this helps with getting a better picture of what your character can do with those points: - Strength:
Rank 1: The character is in physically fit condition, and is capable of the same things as someone with a toned physique. Against someone in equally fit condition, the physical attacks of a character with this rank generally result in mild bruises.
Rank 2: The character has achieved an impressive level of strength, and has a similar level of strength as someone who developed their musculature through hard labor. They are generally capable of dealing heavy bruises and even fractured bones against a frailer opponent.
Rank 3: The character has grown to the level of a heavyweight boxer, capable of cracking skulls or breaking the bones of their less durable opponents. Punching through windows and putting dents in sheet metal are easy feats for characters of this rank.
Rank 4: The character is capable of the same feats as a championship weight lifter. At this rank, it is possible to lift and toss people of normal weight with ease, and flipping a car upside down would only take moderate effort. Their punches can deal serious damage to the environment as well as their enemies, and less resilient opponents might find their bones broken or crushed.
Rank 5: The character has reached a super-human level of strength, and their physical attacks devastate the bodies of normal people. At this rank, it is possible to wrench steel posts free from concrete or send people flying for several yards with a single punch. Characters are also able to wield weapons that would generally be considered too large for human use with little difficulty.
Rank 6: The character is able to complete feats of lower ranks with little effort, and their monstrous strength overwhelms that of the average human. Crushing a skull becomes as easy as breaking an egg, and it would be no surprise to see someone of this rank bench pressing automobiles and the like.
Rank 7: The character is immensely physically powerful, able to crush stone with their bare hands and leave small craters in the earth where their fist makes contact. A normal human would be lucky to be left alive from a single attack, and even steel plated armor would do little against an assault of their full strength.
Rank 8: The character is now a destructive force to be reckoned with, comparable with a human tank. Their punches pack the destructive force of a bomb, capable of launching people through brick walls and crushing their bones in the process. It takes incredible resilience to stand up to characters of this rank.
Rank 9: The character has nearly reached the pinnacle of strength and is only outclassed by a select few. Their sheer physical brawn is capable of bringing down entire buildings and bending solid steel with ease. At this rank, a character would be able to rip a normal human limb from limb without a second thought.
Rank 10: The character has reached the known limits of human capability. Their strength is comparable to that of large scale explosives and they can easily send objects flying for miles. Only the most durable materials and people can withstand the power achieved by characters of this rank.
- Precision:
Rank 1: The character is naturally proficient in most tasks requiring precision, and is generally competent with long range weaponry and hand eye coordination. Archers and marksmen can hit an unmoving target several meters away with nearly one hundred percent accuracy.
Rank 2: The character is quite skilled, and is adept at things requiring a steady hand. At this level, characters are generally able to hit moving targets without difficulty and would certainly be able to keep up in a competitive environment.
Rank 3: The character is able to hit targets at the level of a professional military combatant and their coordination is on par with that of a professional athlete. Weapons can be used at their maximum effective range, and a normal human would have extreme difficulty evading an attack from a character of this rank.
Rank 4: The character is on par with gold medal olympians in terms of precision. At this rank accounting for wind and other factors that might affect trajectory is second nature to the character, and it would be possible to hit targets as small as a cigarette from several dozen meters away.
Rank 5: The character has achieved a near superhuman level of precision, capable of accomplishing record breaking feats such as sniping targets from more than a kilometer away or with a pistol at a hundred meters. Even in poor conditions, their accuracy is top notch.
Rank 6: The character is capable of astounding feats at incredibly long ranges and has a level of coordination generally achieved only by years and years of intense training. Disarming opponents with long range attacks is easily achieved at this rank, and the character is precise enough to catch a gnat with a pair of chopsticks.
Rank 7: The character is adept at anything requiring precise movement to a superhuman extent, from ninja like acrobatics to making utterly impossible shots with relative reliability. At this level characters are capable of using their weapons at far greater accuracy than would normally be possible by a normal human.
Rank 8: The character is as accurate as a machine with unlimited processing power, and only the most quick and elusive opponents and creatures can escape their trained eyes. The range at which they can spot and strike targets is limited only by human sight and the capabilities of their weapon.
Rank 9: The character is almost unrivaled in marksmanship and precision, and even when faced with speeds they cannot comprehend they are generally competent enough to predict where their target will be. Characters of this rank are so precise they are capable of shooting an ant off of a french fry...while someone is eating it.
Rank 10: The character has reached the pinnacle of precision and accuracy, and is capable of performing feats that surpass rational thought. Snipers will be able to pick off targets from dozens of miles away, and with proper aim characters should have no trouble hitting opponent’s far out of their field of vision. The coordination with which they move their body allows for incredibly flexibility and robotic precision even in the most minute and sensitive conditions.
- Resilience:
Rank 1: The character is reasonably fit and has a slightly above average tolerance to pain. Attacks from particularly weak opponents will have little to no effect and characters of this rank are at least somewhat capable of taking hits.
Rank 2: The character is rather tough, and can take hits from even experienced fighters with little to no damage incurred. Those without above average physical brawn or any martial arts training will have difficulty damaging them.
Rank 3: The character is hardened enough to ignore most weaker attacks, and an average person would have great difficulty trying to fight them unarmed. Even improvised weaponry such as chairs and beer bottles generally have little effect on characters of this rank.
Rank 4: The character has gained extreme mental and physical fortitude, and their body is equivalent to one who has undergone years of training to increase the durability of their body and their tolerance for pain. It takes considerable force to deal any lasting damage to characters of this rank.
Rank 5: The character’s body has been strengthened immensely, and it is incredibly difficult to harm character’s of this rank without great skill or strength. Their incredibly resilient bodies are completely unaffected by attacks from normal people, and they are capable of withstanding multiple blows from even highly skilled martial artists with relative ease.
Rank 6: The character has achieved a superhuman level of resiliency, and blows that would easily kill a normal person are shrugged off easily. Being hit by a car or falling from a height of several stories are of no concern to characters of this rank.
Rank 7: The character’s flesh is like solid stone, and most weapons would have difficulty penetrating their skin. The majority of attacks will bounce off of their skin, and only highly skilled opponents will be able to pierce through the natural armor that character’s of this rank have developed.
Rank 8: The character can brush off incredible amounts of damage without difficulty, and feels little to no pain in even the most extreme situations. Characters of this rank are capable of withstanding the force of a missile at point blank range, and can fall from heights of several hundred meters without fear of harm.
Rank 9: The character is a pillar of resiliency, able to withstand some of the most powerful attacks without so much as breaking a sweat. To some, characters of this rank may appear to be invulnerable. Dealing damage to them requires incredible force, and only those of incredible strength and skill can even hope to triumph.
Rank 10: The character has reached the pinnacle of durability, and little short of a nuclear blast is enough to significantly damage characters of this rank. Even some of the most powerful techniques have little to no effect on their hardened body, and lesser blows glance off without a second thought.
- Speed:
Rank 1: The character is relatively quick on their feet and capable of running at the level of someone who exercises regularly.
Rank 2: The character is speedier than most, and able to rather easily outrun those of average physical ability.
Rank 3: The character is able to keep up with the ace of any school's track and field team. A untrained human will have trouble to keep pace for longer than a minute.
Rank 4: The character has reached the level of an Olympic Runner and could easily earn a few gold or silver medals in a competition.
Rank 5: The character has no problem moving faster or at least equally fast as even the hardest trained competition. Their movements become hard to see for an untrained eye.
Rank 6: The character has become so fast that their movements become incredible hard to predict for others and for a normal human it is impossible to keep up with them.
Rank 7: The character is as fast as most modes of transportation. They can out run a car, almost keep up with a train and run circles around their opponents.
Rank 8: The character is now a top runner even amongst the rarest beasts, famous for their speed. Their punches seem to come flying out of nowhere and only their own speed of thinking can limit them.
Rank 9: The character is nearly at the limit of possible speed before breaking the sound barrier. All their motions at top speed create after images because the spectators brain just can not keep up.
Rank 10: The character is not quite as fast as light, but impossible to follow with bare eyes. At this rank they may move small distances faster than any form of transportation and even cross longer distances often faster than by car.
These can now be found in the Character Rules under Attributes. |
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